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Diluvion maps
Diluvion maps














For example, your sonar guy says he knows the way and doesn’t tell you it at all.

#Diluvion maps upgrade

This resolves itself later in the game, but the time spent just trying to upgrade my ship was the worst experience of the game as no NPC or crew member told me where specific items or quest locations were. One gigantic problem, however, is simply trying to find where you are supposed to go without any kind of indication. Those can be helpful when used right though, and are necessary to master for later quests.ĭo not try and purchase from traveling merchants while on a current. The ocean currents can sometimes add to the confusion until you are used to them, as they can either carry your ship to other areas faster, or make progress more difficult by flowing the other way. Navigation is a pain, and likely could have been improved with just something to identify where you are on the map. It does block the view a bit though, and takes some getting used to. The compass can be summoned at any time, and at times is handy due to it showing landmarks you have discovered. You must use the compass and the map at the same time. The map you eventually gain lacks an indicator of where you are. However, it becomes a hindrance as it is very easy to get lost. Due to the game’s presentation discovering things is sometimes fun, like finding treasure caches to sell off loot, discovering wrecked ships, or even one of the rare larger enemies. Navigation can be one of the best and worst aspects of Diluvion. I also like diving into the dark parts of the ocean to find more landmarks and treasure, and with more ship upgrades, the more you can investigate. The only major problem is sight, as it can be hard to see where you are going. All of this works well with the accompanying music fitting the mood just right, be it calm swimming in the sea, or fighting for your life against some pirates.

diluvion maps

They are variants of ships, much different from your own barring the final boss. One boss for example must be hit from blindspots as there are simply far too many guns, and will even attract enemies. This goes for certain bosses too, which are massive and intimidating, namely given the level of firepower they have. The ship designs too, while limited, look cool, especially as they blow up. This is complemented with appropriate sounds for alarms, pings from the sonar, and especially the torpedoes. The way each ship controls is a bit difficult, but you always get the sense that you are underwater. The presentation is easily the best part of this game. It is interesting to see how certain civilizations have managed while under the sea.














Diluvion maps